Income Calculator
Enter the dust, sand and stone you plan to deliver, then apply the bonuses your crew owns. You can also price full tool containers and calculate region rewards separately. These totals do not predict hourly earnings.
What are you selling?
Enter mass in kilograms, not capsule or block counts. One stone block weighs 2 kg.
Use the levels your crew owns. Comparing a bonus here does not unlock it in-game; Lunar Exchange requires Contracts III, Supplier Network II and Region Bounty I.
- Dust · $1/kg base
- $100
- Sand · $3/kg base
- $0
- Stone · $7/kg base
- $0
This is the material sale value. It excludes region rewards, exploration and trick payments.
Price a full load
- One container holds
- 0.5 kg dust
- One container pays
- $0.5
- Containers launched
- 10
A separate estimate for these full loads. Do not add it to the launch payout if that launch already includes the same dust.
Who gets the region credit?
Team-credited regions pay the $10 base only. Market Contracts and Lunar Exchange do not multiply region rewards.
Calculations keep fractions of a cent; displayed money is rounded to six decimal places. These are sale and reward values, not an hourly income forecast.
How income is calculated
Container kg = tool base capacity × 2^container level × (1 + 0.15 × Compactor level)
Region reward = regions × (10 + 15 × Bounty level), with player credit only
Full containers and material launches are separate estimates of the same sale system. Do not count the same dust twice. If you are comparing raw dust with processed materials, see how the sand and stone production line works. Team-credited regions receive the $10 base reward without Region Bounty.