Selling and Income
Not sure whether to sell dust or process it first? Compare material prices, crew payout bonuses and region rewards, then check what sand and stone production adds to the value of your inputs.
Sell at the Collector or a station
Unload collected material at a deposit intake. Loose dust and capsules reach the same shared crew wallet; all players start with a combined balance of $0. A belt ending at an intake pays as material arrives. A Packager only prepares capsules—it does not increase their sale value.
Keep kilograms separate from units. A standard capsule carries 1 kg, a J.O.O.N.A.S. capsule carries 20 kg, and one stone block weighs 2 kg. Emptying a vehicle into a Garage moves dust into its silo; a full silo still needs an outlet.
Check a launch and its region rewards
What are you selling?
Enter mass in kilograms, not capsule or block counts. One stone block weighs 2 kg.
Use the levels your crew owns. Comparing a bonus here does not unlock it in-game; Lunar Exchange requires Contracts III, Supplier Network II and Region Bounty I.
- Dust · $1/kg base
- $100
- Sand · $3/kg base
- $0
- Stone · $7/kg base
- $0
This is the material sale value. It excludes region rewards, exploration and trick payments.
Who gets the region credit?
Team-credited regions pay the $10 base only. Market Contracts and Lunar Exchange do not multiply region rewards.
Calculations keep fractions of a cent; displayed money is rounded to six decimal places. These are sale and reward values, not an hourly income forecast.
Material and Capsule Values
| Material / unit | Mass | Base sale value | At ×1.28 |
|---|---|---|---|
| Dust capsule | 1 kg | $1 | $1.28 |
| J.O.O.N.A.S. capsule | 20 kg | $20 | $25.60 |
| Sand capsule | 1 kg | $3 | $3.84 |
| Stone block | 2 kg | $14 | $17.92 |
Payout Upgrade Combinations
| Market Contracts | Lunar Exchange | Multiplier | Dust / kg | Sand / kg | Stone / kg |
|---|---|---|---|---|---|
| 0 | No | ×1.00 | $1.00 | $3.00 | $7.00 |
| 0 | Yes | ×1.10 | $1.10 | $3.30 | $7.70 |
| 1 | No | ×1.06 | $1.06 | $3.18 | $7.42 |
| 1 | Yes | ×1.16 | $1.16 | $3.48 | $8.12 |
| 2 | No | ×1.12 | $1.12 | $3.36 | $7.84 |
| 2 | Yes | ×1.22 | $1.22 | $3.66 | $8.54 |
| 3 | No | ×1.18 | $1.18 | $3.54 | $8.26 |
| 3 | Yes | ×1.28 | $1.28 | $3.84 | $8.96 |
Bonus combinations illustrate the arithmetic. Lunar Exchange itself requires Contracts III, Supplier Network II and Region Bounty I.
Source: Wikily · selling and income ↗Payout Upgrade Break-Even
| Purchase | Price | Extra payout | Base value / regions needed |
|---|---|---|---|
| Market Contracts I | $120 | 6 percentage points | $2,000 base material value |
| Market Contracts II | $400 | 6 percentage points | $6,666.67 base material value |
| Market Contracts III | $1,100 | 6 percentage points | $18,333.34 base material value |
| Lunar Exchange | $2,500 | 10 percentage points | $25,000 base material value |
| Region Bounty I | $200 | $15 / player-credited region | 14 regions |
| Region Bounty II | $600 | $15 more / player-credited region | 40 regions |
Incremental break-even for the named level only, excluding prerequisite purchases. Base material value is before payout bonuses; material thresholds are rounded up to cents and region counts to whole regions.
Source: Wikily · selling and income ↗Processing: Sales Versus Added Value
| Machine | Full-power cycle | Output sales / minute | Input sale value / minute | Value added / minute |
|---|---|---|---|---|
| Pressure Chamber | Up to 5 kg lunar dust / cycle → 5 kg moon sand / 12 s | $75 | $25 | $50 |
| Stone Press | 1 kg dust + 1 kg sand / cycle → 2 kg moon stone / 6 s | $140 | $40 | $100 |
Base payout, continuous full batches and sufficient power (10 kW for a Chamber; 18 kW for a Press). Input sale value is what you could have earned by selling those inputs. These figures exclude equipment cost, travel and interruptions.
Source: Wikily · selling and income ↗Rewards Beyond Material Sales
| Activity | Payment | Condition |
|---|---|---|
| Region cleared | $10 base | $25 / $40 with Region Bounty I / II and player credit; team credit stays $10 |
| Flag | $100 | Untangle a previously undiscovered flag |
| Lunar site | $250 | Survey a previously undiscovered lunar site |
| Vehicle tricks | Up to $25 / landing | Land cleanly; wipeouts pay nothing |
These rewards are separate from material payout. Market Contracts and Lunar Exchange do not multiply them.
Source: Wikily · selling and income ↗When Supplier Network saves money
Supplier Network costs $250 for level I and $700 for level II. It discounts cleaning tools and container upgrades by 5% or 10%, not vehicles, suit gear, structures or the rest of the matrix. Buying both levels costs $950; even buying every tool and container for a solo player would save only $194.30. Buy it for the progression you need, rather than assuming the discount alone pays it back.
How income is calculated
Container kg = tool base capacity × 2^container level × (1 + 0.15 × Compactor level)
Region reward = regions × (10 + 15 × Bounty level), with player credit only
Full containers and material launches are separate estimates of the same sale system. Do not count the same dust twice. If you are comparing raw dust with processed materials, see how the sand and stone production line works. Team-credited regions receive the $10 base reward without Region Bounty.